Kingdom Sagas
A Land Scarred by War. A Village on the Brink. A Choice That Shapes Its Fate.
Return home from a failed rebellion to find your village broken, your people oppressed, and your past waiting for you.
This is not a tale of kings and prophecy; it is a story of survival, consequence, and quiet defiance.
A grounded medieval RPG and strategy hybrid, focused on character, settlement, and hard choices in a world that does not forgive weakness.

About the game
The Empire has won.
The banners are gone. The soldiers have returned home. And those who fought against the throne now carry the weight of defeat.
You play a former rebel soldier returning to Dunmere, a northern village left to rot under imperial rule. Your father is dead. Your family struggles to survive. Tax collectors take what little remains. Neighbors disappear.
This is a slow-burn medieval RPG where power is earned, not given, and every action leaves a mark on the land and its people.
There are no chosen ones here. Only consequences.
Key Features

Narrative-Driven Roleplaying
A grounded, character-focused story.
Dialogue shaped by past actions, reputation, and personal traits.
Relationships that evolve over time; trust is built, lost, and tested.
No clear good or evil, only survival and conviction.

Settlement & Manor Development
Rebuild your family’s home from a weathered cabin into a respected manor.
Your settlement reflects your choices; prosperity attracts attention.
Repair structures damaged by neglect and war.
Improve living conditions, production, and social standing.
Construct resource buildings, workshops, and defensive structures.

Strategic Combat & Encounters
Combat is fast, grounded, and lethal.
Victory may bring resources, enemies, or unwanted notice.
Small-scale skirmishes with real consequences.
Stamina, positioning, and preparation matter.
Enemies are not endless; each encounter has narrative weight.
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